11/8 My project is a game that you have to fight 10 villains to save the person.At the end of the game, the boss is very strong.
11/9 The next challenges I have our making the villains fight you and how to make the hero fight them. I'm working on the villains and some of the backgrounds. I might need help on some of the villains.
12/3
My purpose of my game is to teach about evolution and how new abilities and parts can save the species.
Users will watch the beginning and then you will play the game. You will also interact with the creatures.
My target is 7-14 years olds because they will be learning this stuff.
There will be about 5 or more backgrounds in my game.
There will be about 5 or more sprites in my game.
They get a lot of experience so they can grow new parts and new abilities.
I will not use score. I will use the variables to track experience. This experience will be used to evolve.
It will make players react if there are enemy, allies, food, water and disasters.
12/4
My project is about evolution and how my species can grow new parts and get new abilities. This means that the species can keep on surviving. Users will use the arrow keys, space bar, and the mouse. The mouse will let the user click on food and water. The arrow keys will allow the player to move. The space bar allows the player sprint. The users will learn more about evolution and how it can make the species live on for a long time. This teaches the user that we kind of do the same thing with technology.
11/9 The next challenges I have our making the villains fight you and how to make the hero fight them. I'm working on the villains and some of the backgrounds. I might need help on some of the villains.
12/3
My purpose of my game is to teach about evolution and how new abilities and parts can save the species.
Users will watch the beginning and then you will play the game. You will also interact with the creatures.
My target is 7-14 years olds because they will be learning this stuff.
There will be about 5 or more backgrounds in my game.
There will be about 5 or more sprites in my game.
They get a lot of experience so they can grow new parts and new abilities.
I will not use score. I will use the variables to track experience. This experience will be used to evolve.
It will make players react if there are enemy, allies, food, water and disasters.
12/4
My project is about evolution and how my species can grow new parts and get new abilities. This means that the species can keep on surviving. Users will use the arrow keys, space bar, and the mouse. The mouse will let the user click on food and water. The arrow keys will allow the player to move. The space bar allows the player sprint. The users will learn more about evolution and how it can make the species live on for a long time. This teaches the user that we kind of do the same thing with technology.